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C# Static Field Initializers

January 18th, 2012 No comments

I hit a problem recently where a singleton I was calling from an assembly resolver was throwing an exception. It turned out that the sync object used in the lock for the singleton pattern was null. How was this possible? Look at the code below:

using System;

public sealed class Singleton
{
   private static volatile Singleton instance;
   private static readonly object syncRoot = new Object();

   private Singleton() {}

   public static Singleton Instance
   {
      get
      {
         if (instance == null)
         {
            lock (syncRoot)
            {
               if (instance == null)
                  instance = new Singleton();
            }
         }

         return instance;
      }
   }
}

How can this be, my static readonly field should be set by the field initializer. This should be run before it’s first usage. Normally, this is true but for some reason this was not the case. The C#spec though gives us a workaround, implement a static constructor. The section on static constructors states:

If a class contains any static fields with initializers, those initializers are executed in textual order immediately prior to executing the static constructor.

Therefore, if we add a static constructor to our Singleton class, we get guaranteed initialization of the static field initializers before it is run, also:

The static constructor for a class executes at most once in a given application domain. The execution of a static constructor is triggered by the first of the following events to occur within an application domain:

  • An instance of the class is created.
  • Any of the static members of the class are referenced.

Therefore our static constructor will run before our singleton Instance property.

Categories: C#, Programming Tags:

Building an Auto Complete control with Reactive Extensions (Rx)

November 22nd, 2011 1 comment

I have been meaning to get into Rx for a while now and haven’t quite found the excuse or opportunity to do so. While playing with SignalR it became apparent that Rx was something that could help and while I was researching it I seen a lot of people talking about using Rx in UI frameworks and I thought, hmmm, that sounds interesting.

So I set myself a challenge, I wanted to use Rx to create an auto-complete WPF control with some of the major use cases I have seen in these types of controls.

The App Shell

First thing I was going to need was a WPF application with a MainWindow that would hold my text box, the results and a log window.

 CropperCapture[1]

The XAML looks something like this:

<Window
    x:Class="AutoCompleteWithRx.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="AutoComplete with Rx"
    Height="451"
    Width="825"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:AutoCompleteWithRx="clr-namespace:AutoCompleteWithRx"
    mc:Ignorable="d"
    d:DataContext="{d:DesignInstance AutoCompleteWithRx:AutoCompleteViewModel}"
    FocusManager.FocusedElement="{Binding ElementName=SearchBox}">
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition
                Height="Auto" />
            <RowDefinition />
        </Grid.RowDefinitions>
        <Grid.ColumnDefinitions>
            <ColumnDefinition />
            <ColumnDefinition />
        </Grid.ColumnDefinitions>
        <TextBlock
            FontFamily="Segoe WP Light"
            FontSize="26.667"
            Text="Auto-Complete Sample"
            Grid.ColumnSpan="2" 

            />

        <StackPanel
            Grid.Row="2">
            <Label>Search</Label>
            <TextBox
                x:Name="SearchBox"
                Text="{Binding SearchText, UpdateSourceTrigger=PropertyChanged}"/>
            <ProgressBar Height="19" IsIndeterminate="True"/>
            <ListBox
                ItemsSource="{Binding SearchResults}" />
        </StackPanel>
        <StackPanel Grid.Column="1" Orientation="Vertical" Grid.Row="1" d:LayoutOverrides="Height">
            <Label>Log</Label>
            <ListBox
                ItemsSource="{Binding LogOutput}" />
        </StackPanel>
    </Grid>
</Window>

So that is basically the view for now. I have cheated and just instantiated my viewmodel in the code behind class for now.

public partial class MainWindow : Window {
    public MainWindow() {
        InitializeComponent();
        DataContext = new AutoCompleteViewModel();
    }
}

Now that we have a window I need to get my view model up to scratch. I started with simply satisfying the data properties required by my form.

public class AutoCompleteViewModel : INotifyPropertyChanged {

    private string searchText;

    public string SearchText {
        get { return searchText; }
        set {
            if (searchText == value) {
                return;
            }
            searchText = value;
            NotifyPropertyChanged("SearchText");
        }
    }

    private readonly ObservableCollection<string> logOutput = new ObservableCollection<string>();

    public ObservableCollection<string> LogOutput {
        get { return logOutput; }
    }

    private readonly ObservableCollection<string> searchResults = new ObservableCollection<string>();

    public ObservableCollection<string> SearchResults {
        get { return searchResults; }
    }

    public event PropertyChangedEventHandler PropertyChanged;

    protected virtual void NotifyPropertyChanged(string propertyName) {
        if (PropertyChanged != null) {
            PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
        }
    }
}

 

Subscribing to Property Changed Events using Rx

OK. So that is simple enough but now I need to make my textbox do something when the user types into it. Before I start doing this though I will need to add Rx to my project. Right click the project choose “Manage Nuget Packages” and search for Rx, install Rx-Main and Rx-WPF.

Let’s start by simply logging the fact that the user has typed something. Add a constructor to our view model class with the following code:

public AutoCompleteViewModel() {
    // Listen to all property change events on SearchText
    var searchTextChanged = Observable.FromEventPattern<PropertyChangedEventHandler, PropertyChangedEventArgs>(
        ev => PropertyChanged += ev,
        ev => PropertyChanged -= ev
        )
        .Where(ev => ev.EventArgs.PropertyName == "SearchText");

    // Transform the event stream into a stream of strings (the input values)
    var input = searchTextChanged
        .Select(args => SearchText);

    // Log all events in the event stream to the Log viewer
    input.ObserveOn(DispatcherScheduler.Instance)
        .Subscribe(e => LogOutput.Insert(0,
            string.Format("Text Changed. Current Value - {0}", e)));
}

The first section of slightly unwieldy syntax creates an IObservable from the PropertyChanged event of INotifyPropertyChanged which our view model implements. You can think of the IObservable as a stream of events that will happen or a collection of future objects that will be added to each time the event is raised. Our code will then filter those events to only those concerning the SearchText that our textbox is bound to.

The next line transforms the type of the events in our IObservable from PropertyChangeEventsArgs to string, the content of the textbox. Much more useful.

Finally we need to subscribe to the event stream and do something with the string, firstly though we tell the subscription that we want to observe the events on the WPF dispatcher (This helper singleton comes from the Rx-WPF package). Then we simply provide an inline function to execute for each event, in our case inserting into the log stack which our LogOutput list box is bound to.

The result looks like this.

CropperCapture[2]

OK. So far so good. Now let’s add an actual search to the mix.

Chaining the Asynchronous Search

Before I add my search function I want to create a structure that will encapsulate the search term and it’s result.

public struct SearchResult {
    public string SearchTerm { get; set; }
    public IEnumerable<string> Results { get; set; }
}

Next I add my search function. For now I’ve just created a synchronous function but chances are you would be calling an external service with Async methods (BeginXXX and EndXXX) for which you should use the FromAsyncPattern method instead of the ToAsync I am using.

private SearchResult DoSearch(string searchTerm) {
    return new SearchResult {
        SearchTerm = searchTerm,
        Results =
            phrases.Where(item => item.ToUpperInvariant().Contains(searchTerm.ToUpperInvariant())).ToArray()
    };
}

private readonly string[] phrases = new[] {
    "The badger knows something",
    "Your head looks like a pineapple",
    "etc...",
};

And now for the magic. To invoke our search we add the following to our constructor:

// Setup an Observer for the search operation
var search = Observable.ToAsync<string, SearchResult>(DoSearch);

// Chain the input event stream and the search stream
var results = from searchTerm in input
              from result in search(searchTerm)
              select result;

// Log the search result and add the results to the results collection
results.ObserveOn(DispatcherScheduler.Instance)
.Subscribe(result => {
    searchResults.Clear();
    LogOutput.Insert(0, string.Format("Search for '{0}' returned '{1}' items", result.SearchTerm, result.Results.Count()));
    result.Results.ToList().ForEach(item => searchResults.Add(item));
    }
);

Here we firstly call ToAsync, this will create a function that takes a string (our search term) and returns an Observable that will only ever produce one event (the Completed / End) and then close.

We chain the incoming input stream with the result of the search function using simplified LINQ syntax and produce a new observable of SearchResult. We then observe the result, logging and updating the autocomplete items.

The result is this:

CropperCapture[4]

OK. So this is round about where my mind exploded and grey matter started to leak out of my ears. Basically what is happening is we are treating these incoming events as collections before they actually happen, then we can manipulate them using LINQ and even chain the events much like pipelining in UNIX / Powershell.

We’re not done yet. We still have a number of issues.

Using Throttle to enforce an idle period before searching

One of the issues you can see in the above screenshot is that the search was done after every single key press. The owner of the service we are calling will not be too happy with us flooding them with unnecessary searches, so how do we stop this from happening. Typically we would create a timer that would wait for a period of inactivity before searching, we would have to reset the timer every time the user typed something so that the search is not performed for each of the previous characters and there would be quite a few lines of code required to actually do this.

With Rx we can use the Throttle operator which will quite effectively do exactly the behaviour we want for free. We change our previous declaration of the input stream to add the Throttle method.

var input = searchTextChanged
    .Throttle(TimeSpan.FromMilliseconds(400))
    .Select(args => SearchText);

Now if we test we should get something like the following:

CropperCapture[5]

That was too easy.

Merging two event streams

The next requirement was that I may want a larger throttle timeout for strings of less than 3 characters as people tend to type slower at the start of a search. To do this I needed to split my input stream into two different event streams that could be throttled differently.

var input = searchTextChanged
    .Where(ev => SearchText == null || SearchText.Length < 4)
    .Throttle(TimeSpan.FromSeconds(3))
    .Merge(searchTextChanged
        .Where(ev => SearchText != null && SearchText.Length >= 4)
        .Throttle(TimeSpan.FromMilliseconds(400)))
    .Select(args => SearchText);

So above I have simply cut the searchTextChanged stream 2 different ways, throttled them differently and then I can use the Merge operator to join the streams back together again into one.

Creating a Reactive ICommand for MVVM

The next requirement is that the search should be executed immediately if the user hits the enter key. To do this I decided to use the MVVM ICommand pattern. We need to add the following Input KeyBinding to the TextBox in our XAML so that the enter key will be picked up and we point it at the command we will write below.

<TextBox
    x:Name="SearchBox"
    Text="{Binding SearchText, UpdateSourceTrigger=PropertyChanged}">
    <TextBox.InputBindings>
        <KeyBinding
            Command="{Binding TextBoxEnterCommand}"
            Key="Enter" />
    </TextBox.InputBindings>
</TextBox>

The next thing we need to do is create our own command type. If you use an MVVM framework that understands Rx like ReactiveUI then you should get this for free but implementing a simple version yourself is not difficult. We simply take the RelayCommand defined by Josh Smith and add a Subject<T> exposed as an Observable.

public class ReactiveRelayCommand : ICommand {
    private readonly Action<object> execute;
    private readonly Predicate<object> canExecute;

    public ReactiveRelayCommand(Action<object> execute)
        : this(execute, null) {
    }

    public ReactiveRelayCommand(Action<object> execute, Predicate<object> canExecute) {
        if (execute == null)
            throw new ArgumentNullException("execute");

        this.execute = execute;
        this.canExecute = canExecute;
    }

    [DebuggerStepThrough]
    public bool CanExecute(object parameter) {
        return canExecute == null || canExecute(parameter);
    }

    public event EventHandler CanExecuteChanged {
        add { CommandManager.RequerySuggested += value; }
        remove { CommandManager.RequerySuggested -= value; }
    }

    public void Execute(object parameter) {
        execute(parameter);
        executed.OnNext(parameter);
    }

    private readonly Subject<object> executed = new Subject<object>();

    public IObservable<object> Executed {
        get { return executed; }
    }
}

Notice that it exactly the same as the standard RelayCommand except that we use a Subject<object> as the backing implementation for our IObservable. We call OnNext whenever the command is Executed.

Add the following field and property to the viewmodel class to store our command:

private ReactiveRelayCommand textBoxEnterCommand;
public ReactiveRelayCommand TextBoxEnterCommand {
    get { return textBoxEnterCommand; }
    set { textBoxEnterCommand = value; }
}

Then at the start of our constructor we setup the command itself:

// Setup the command for the enter key on the textbox
textBoxEnterCommand = new ReactiveRelayCommand(obj => { });

Next we need to change our input event stream to take into account our command and merge that with our SearchText property change events so that either can fire our search:

// Transform the event stream into a stream of strings (the input values)
var input = searchTextChanged
    .Where(ev => SearchText == null || SearchText.Length < 4)
    .Throttle(TimeSpan.FromSeconds(3))
    .Merge(searchTextChanged
        .Where(ev => SearchText != null && SearchText.Length >= 4)
        .Throttle(TimeSpan.FromMilliseconds(400)))
    .Select(args => SearchText)
    .Merge(
        textBoxEnterCommand.Executed.Select(e => SearchText));

Notice we have just added the last line to merge the Executed observable on our command. Now when we run we can type a single character and hit enter if we do not want to wait for the idle period. How easy was that? Are we done? Almost.

Removing duplicate consecutive events

We still have an issue that when the user presses Enter, the idle timeout will expire some time later and we will get another event firing, essentially performing our search twice. So how do we stop the second duplicate event from being fired, easy, we just use DistinctUntilChanged.

We want a distinct search but we still want to allow the same search to be done later if the user tries another search in between. In other words we can have the same search done twice as long as they aren’t consecutive searches.

// Transform the event stream into a stream of strings (the input values)
var input = searchTextChanged
    .Where(ev => SearchText == null || SearchText.Length < 4)
    .Throttle(TimeSpan.FromSeconds(3))
    .Merge(searchTextChanged
        .Where(ev => SearchText != null && SearchText.Length >= 4)
        .Throttle(TimeSpan.FromMilliseconds(400)))
    .Select(args => SearchText)
    .Merge(
        textBoxEnterCommand.Executed.Select(e => SearchText))
    .DistinctUntilChanged();

 

Cancelling previous searches with TakeUntil

The last issue here is that when searches return out of sequence, we could get the wrong results displayed. For example, the user searches for cr hits enter but then types crazy and hits enter. If the first search is taking a long time because of the number of results then the results for it will end up being displayed after the actual current search term is displayed. To simulate this we could add some latency to our search.

private readonly Random random = new Random(5);
private SearchResult DoSearch(string searchTerm) {
    Thread.Sleep(random.Next(100, 500)); // Simulate latency
    return new SearchResult {
        SearchTerm = searchTerm,
        Results =
            phrases.Where(item => item.ToUpperInvariant().Contains(searchTerm.ToUpperInvariant())).ToArray()
    };
}

To solve this we need to stop the Async stream when more input is given, this is pretty easy with the TakeUntil operator. Take operators define a completion for an event stream. In the case of an Async operation this will effectively cancel the Async subscription. TakeUntil takes an observable as input such that an event on that stream will complete the current stream. To implement this change we simply say the we TakeUntil the input stream in our chaining code.

// Chain the input event stream and the search stream, cancelling searches when input is received
var results = from searchTerm in input
              from result in search(searchTerm).TakeUntil(input)
              select result;

Summary

So we have managed to create the guts of an auto-complete control using Rx in a much more declarative way by responding to events in observables instead of writing lots of imperative code with little items of state sitting about to represent our state machine.

All of the heavy work can be easily seen in a single declaration of intent:

// Setup the command for the enter key on the textbox
textBoxEnterCommand = new ReactiveRelayCommand(obj => { });

// Listen to all property change events on SearchText
var searchTextChanged = Observable.FromEventPattern<PropertyChangedEventHandler, PropertyChangedEventArgs>(
    ev => PropertyChanged += ev,
    ev => PropertyChanged -= ev
    )
    .Where(ev => ev.EventArgs.PropertyName == "SearchText");

// Transform the event stream into a stream of strings (the input values)
var input = searchTextChanged
    .Where(ev => SearchText == null || SearchText.Length < 4)
    .Throttle(TimeSpan.FromSeconds(3))
    .Merge(searchTextChanged
        .Where(ev => SearchText != null && SearchText.Length >= 4)
        .Throttle(TimeSpan.FromMilliseconds(400)))
    .Select(args => SearchText)
    .Merge(
        textBoxEnterCommand.Executed.Select(e => SearchText))
    .DistinctUntilChanged();

// Log all events in the event stream to the Log viewer
input.ObserveOn(DispatcherScheduler.Instance)
    .Subscribe(e => LogOutput.Insert(0,
        string.Format("Text Changed. Current Value - {0}", e)));

// Setup an Observer for the search operation
var search = Observable.ToAsync<string, SearchResult>(DoSearch);

// Chain the input event stream and the search stream, cancelling searches when input is received
var results = from searchTerm in input
              from result in search(searchTerm).TakeUntil(input)
              select result;

// Log the search result and add the results to the results collection
results.ObserveOn(DispatcherScheduler.Instance)
.Subscribe(result => {
    searchResults.Clear();
    LogOutput.Insert(0, string.Format("Search for '{0}' returned '{1}' items", result.SearchTerm, result.Results.Count()));
    result.Results.ToList().ForEach(item => searchResults.Add(item));
    }
);

 

Lots of the ideas and even the odd piece of code were taken from:

Categories: C#, Programming, Rx, WPF Tags: , ,

More efficient file enumeration in .Net 4

November 18th, 2011 No comments

This may be basics to some people but I thought it was worth mentioning. I was writing some simple code recently to compare the files in a remote directory with those in a local directory to determined if the remote was newer in any way. This seemed like a really simple problem so I made my first stab at it.

return (from remoteFile in Directory.GetFiles(remotePath)
        join localFile in Directory.GetFiles(localPath)
            on Path.GetFileName(remoteFile) equals Path.GetFileName(localFile)
        where File.GetLastWriteTimeUtc(remotePath) > File.GetLastWriteTimeUtc(localPath)
        select remoteFile).Any();

 

It became very apparent that there were some performance issues when running this code, especially when the remote location introduces any form of latency. The first issue is with Directory.GetFiles, if you actually reflect this method you will see that it ultimately calls the following:

return new List<string>(FileSystemEnumerableFactory.CreateFileNameIterator(path, userPathOriginal, searchPattern, includeFiles, includeDirs, searchOption)).ToArray();

The existence of the ToArray means the full file list will be enumerated before the method returns, however we only care if any file has changed so it would be better if we had an enumerator so we could exit early when the first newer file is found. This is also true when performing the join as this will enumerate the joined collection first before enumerating the full original collection of remote files and then joining them.

We could solve the above issues using the new Directory.EnumerateFiles method which will return an enumerator that will yield each file as it is enumerated. We could also get rid of the join and enumerate all the local files first before in a separate operation to allow the more expensive remote enumeration happen in sequence.

The next problem in the original attempt is that we are returning to the remote files to call another operation to evaluate the last write time stamp on the file metadata. This requires us to return to the remote file system and incur the same latency per file. I originally tried to solve this problem using the Fast Directory Enumerator on code project which allowed me to enumerate the list of remote files at the same time as retrieving the file info, thus removing the need to return to the scene of the crime. This seemed to work ok but I was having an issue with it not completing the remote file enumeration sequence and discovered that there is actually an implementation introduced in .Net 4. The very well hidden EnumerateFiles on DirectoryInfo was the answer.

var localFiles = new DirectoryInfo(localPath).GetFiles();

return new DirectoryInfo(remotePath).EnumerateFiles()
    .Any(remoteFile => (from localFile in localFiles
                        where localFile.Name == remoteFile.Name
                        && remoteFile.LastWriteTimeUtc > localFile.LastWriteTimeUtc
                        select remoteFile).Any());

Notice the remote files retrieval now uses the EnumerateFiles method on DirectoryInfo. This allows us to exit when the first item matches the condition in the Any clause.

Categories: C#, Programming Tags: , , ,

Building an Enterprise Workflow system with WF4

September 2nd, 2011 No comments

Recently Stef and I presented the session “Hardcore Workflow” at Tech-Ed New Zealand in which I gave a demo of how to create your own enterprise workflow system in WF4. I had been deliberating for a while on whether I should reveal a lot of the techniques we used but I came to the conclusion that they are all just standard features in WF4 and they don’t seem to be well documented anywhere. Therefore I thought it was important to document just how easy it can be to get started creating your own enterprise workflow solution.

WF4?

If you are new to WF4, it is Workflow Foundation 4 supplied by Microsoft free as part of the .Net Framework. I am going to presume that you have some knowledge of WF4 and have tried to create a workflow service.

Enterprise Workflow?

To me the term “Enterprise Workflow” represents a system which has the goals of allowing end users (or at least power users) to be able to design and create their own business processes using declarative authoring tools that coordinate people and integrate with their business systems and to have those processes hosted in a reliable, scalable way.

There are companies that exclusively make complex software solutions to perform this task, what I want to show you is that WF4 gives you the keys to create your own solution but by no means will I be able to show you how to solve all the problems in this space.

Taking this into account I believe the system we are going to build should have the following characteristics:

  • Simple visual authoring experience
  • Concerns like Persistence, Tracking, Scalability, Correlation, Service Hosting etc should come for free, authors should not have to think about it
  • Activities should be supplied to enable integration with business systems and human participants.

The Series

So I’m going to break this demo down into a series of posts. These will probably look like the following, I’ll fill in the links as I write the posts.

    Download the Code EnterpriseWorkflowDemo.zip

    Categories: Programming, Visual Studio, WF4 Tags: , ,

    Speaking at Tech-Ed NZ 2011 tomorrow

    August 24th, 2011 No comments

    Stef and I are presenting the 5:45 slot tomorrow in the Marlborough room at Tech Ed NZ. The subject of the talk is Hardcore Workflow , basically a list of hurdles we had to overcome to implement enterprise workflow.

    I’ll post the slides and code in the next few days.